ShopDreamUp AI ArtDreamUp
Deviation Actions
Okay, I'll be honest with you I've been playing Remember Me practically the whole day. And I switched over to Disney Infinity [2.0] because I kept getting Nilan killed and I needed something to relieve stress.
So, I go to eat and shower, and I come back to DI. But, I notice my 360 [Elite btw] is making an incredible loud hum (to which my wood dresser made a buzzing sound).
Confused, I head back to Xbox Home and it dies down. I go back to Disney and its loud humming again. I know its the fans.
So, I go back to Home and take the disc out. And its back the occasional whirl.
(Ironically) I put in Portal 2 and the humming is low, but still noticeable. So I play a minute of Portal, (getting killed by a turret).
So, another game. Murdered Soul Suspect. Same result as Home Screen.
Maybe its just doing this with Disney Infinity? (or I should bear with it I guess)
So, I go to eat and shower, and I come back to DI. But, I notice my 360 [Elite btw] is making an incredible loud hum (to which my wood dresser made a buzzing sound).
Confused, I head back to Xbox Home and it dies down. I go back to Disney and its loud humming again. I know its the fans.
So, I go back to Home and take the disc out. And its back the occasional whirl.
(Ironically) I put in Portal 2 and the humming is low, but still noticeable. So I play a minute of Portal, (getting killed by a turret).
So, another game. Murdered Soul Suspect. Same result as Home Screen.
Maybe its just doing this with Disney Infinity? (or I should bear with it I guess)
Plans for 2021!
Posted this on my Ko-Fi, so figured, why not on here as well! Oh, hello! It's been quite a while I guess. Let me sweep up those cobwebs (haha). Anyway, I want to write down what I'm planning on doing for 2021. I'm going to get creative, or at least try to! I'm going to be focusing on my projects, so if you don't see me around that'll be why. So, here's what I want to do in 2021! .: DanganRonpa: It's Showtime! :. My current and very ambitious project I'm working on. I'm hoping to have chapters 2 and 3 done this year. If not, I'm hopeful for at least chapter 2! Though, truth be told, I'm still a little burnt out (and overwhelmed) from working on/posting chapter 1. So basically DanganRonpa: It's Showtime! (or DRIS) has an indefinite status of "it'll happen, when it happens". .: Other Visual Novels (Passion Projects) :. As usual, I'm usually working on 5+ projects. Some of which are visual novels. Most, if not all, revolve around supernatural elements and creatures. These will not
Accidental Hiatus?
Honestly, I have no idea. But I probably should've mentioned this earlier...but yeah. Anywho, there's three reasons why I haven't been posting. I got burnt out from Art Fight. I managed to do 28 attacks...yeah. That amount of art kind of did me in, and I haven't had much motivation to do much else. I really want to record some speedpaints (since I haven't in like two months?), but again, no motivation. Burn out (and art block lol) sucks. I've been working on another visual novel of sorts (don't worry, I still have my other projects in sight lol). It's a fangan (or a fan DanganRonpa)! I'm still working on the prologue, and all I have left to do is redo some of the sprites (again) and touch up the script a little bit. So that'll be a while...I've been focused on the fangan that I haven't much time to focus on other art. Art Block (the creative depression). Yep, I hit another art block. It really sucks. But don't worry, I'll be fine. Once I get the fangan worked out, I'll get back to
Where to Find Me (I Guess)
I'm going to be honest, Eclipse isn't that bad. Yeah the UI is a dumpster fire, but I've gotten used to it. But if you want to leave DeviantArt (which I can understand), here's where you can find me: :bulletblue: Twitter I'm active on there; when I say 'active' I mean I like to retweet a lot of stuff. Like DeviantArt, I haven't been active on the whole art thing (been playing way too much video games haha). But art should be back up...soonish. :bulletgreen: Art Fight Yes, I'm on Art Fight and I always have fun every year. I'm still in the 'prep' mode, but I should ready for July soon. :bulletred: YouTube Same as DA and Twitter, haven't been active with the arts. I do have speedpaints planned (and not yet sketched), but I haven't had the time to do them yet. But videos should be coming out soon. :bulletpurple: Twitch I stream every so often, but I've been busy with video games heh. Lately, my channel is pre-occupied with me and some friends playing a DanganRonpa tabletop rpg
My Thoughts on Eclipse
Honestly, it's not that bad...but not great either. The only I like about it is that it has a dark theme, I love dark themes (since I do like to be able to see when I'm browsing the web; eye strain is a real thing!). Other than that...yikes. I think Staff needs to rework the UI so damn much...it's hideously broken. It honestly should take me ten minutes to clear out one deviation. Before I could just click 'Select All' and that'll do it for me...now, I have to click the X (which barely even registers most of the damn time on mobile) and to clear each one. It's annoying and extremely inconvenient to the user.
Pros:
- Dark Mode/Theme ; less e
© 2015 - 2024 AquariusBatt
Comments2
Join the community to add your comment. Already a deviant? Log In
A game that have a bunch of characters and stages, not to mention big maps, may require a lot of preload buffering.
I tested something on Pokemon Diamond that actually caused an invisible wall and a game crash by overloading the loading zone sequences on a bike at gear 3 and 4, which I found to be entertaining, but it may theoretically apply to your game as well if it involves memory and buffering.
In maps of such size and detail will have to be loaded in mini-maps, or sectors. Neighboring sectors in view are merely pseudo-loads, or backgrounds. Between the sectors are loading zones to instruct which sector to load and help the game run smoothly. However, the data for the neighboring sectors are preloaded from the disc into memory, and when you cross a loading zone, the system has to update the preload data corresponding with the sector you entered as well as surrounding sectors, requiring that the disc has to be read again at a high rpm rate to make the game run smoothly, lest your game may lag or have the loading screen for each loading zone you cross. The reading rpm may cause slight strain on the hardware as it struggles to keep up with the player's actions and the game's data and speed all at once. The mechanical hum is the disc reader exerting a lot more force than usual to keep the game running smoothly. The vibration from the rapid spinning of the disc reader's motor causes the system to vibrate and induce sound waves in the air that are the hums.
Basically, your 360 is hurting itself from working too hard with reading the disc data, and may need some rest every 30 minutes to make sure the friction of the spinner doesn't heat the system up too much and avoid component damage. It would be different if the game was a download, but this is not the case unfortunately.
I tested something on Pokemon Diamond that actually caused an invisible wall and a game crash by overloading the loading zone sequences on a bike at gear 3 and 4, which I found to be entertaining, but it may theoretically apply to your game as well if it involves memory and buffering.
In maps of such size and detail will have to be loaded in mini-maps, or sectors. Neighboring sectors in view are merely pseudo-loads, or backgrounds. Between the sectors are loading zones to instruct which sector to load and help the game run smoothly. However, the data for the neighboring sectors are preloaded from the disc into memory, and when you cross a loading zone, the system has to update the preload data corresponding with the sector you entered as well as surrounding sectors, requiring that the disc has to be read again at a high rpm rate to make the game run smoothly, lest your game may lag or have the loading screen for each loading zone you cross. The reading rpm may cause slight strain on the hardware as it struggles to keep up with the player's actions and the game's data and speed all at once. The mechanical hum is the disc reader exerting a lot more force than usual to keep the game running smoothly. The vibration from the rapid spinning of the disc reader's motor causes the system to vibrate and induce sound waves in the air that are the hums.
Basically, your 360 is hurting itself from working too hard with reading the disc data, and may need some rest every 30 minutes to make sure the friction of the spinner doesn't heat the system up too much and avoid component damage. It would be different if the game was a download, but this is not the case unfortunately.